Cluster Cup — Bonus Features
Cluster Cup runs six systems — cluster pays, tumbles, the Multiplier Score, the four Super Tricks modifiers, free spins and the buy. Here's how they chain toward the 8,600x ceiling.
Not sure how to reach them? The Cluster Cup how-to-play walkthrough covers every trigger.
How Each Feature Pays
What sets each one off, what it does to the grid, and where it's worth your stake. New to cluster pays? The Cluster Cup walkthrough covers the basics first.
Cluster Pays Engine
How to Trigger
Five or more matching symbols connect horizontally or vertically anywhere on the 7x7 grid. Diagonals do not count.
What Happens
There are no paylines and no reel positions that matter more than others. The game looks at the whole 49-cell board and asks a single question: are five or more of the same symbol touching? If they are, the cluster pays on its size, and the paytable moves up in bands at 5, 8, 10, 12, 16 and 32 or more. That last band is the one worth knowing — on a 7x7 grid a cluster of 32 is nearly two-thirds of the board, and it pays several times what a cluster of 16 does.
Multipliers
Payouts in multiples of the total bet, at 5 / 8 / 10 / 12 / 16 / 32+ connected symbols. Trophy: 5x, 20x, 50x, 100x, 200x, 400x. Boot: 3x, 15x, 30x, 60x, 90x, 200x. Whistle: 2x, 10x, 20x, 40x, 60x, 100x. K: 1x, 4x, 8x, 15x, 30x, 60x. Q: 1x, 3x, 6x, 10x, 12x, 40x. J: 1x, 2x, 4x, 8x, 10x, 20x.
Variants
One paytable, base game and free spins alike — the five-symbol minimum does not loosen inside the feature. A Wild stands in for any symbol except the trophy scatter.
Strategy
The band structure rewards density, not luck on a single drop. Going from 12 connected trophies to 16 adds 100x; going from 16 to 32 adds another 200x. That is why the tumbles matter more here than in a payline game — the board that pays at 12 can refill into 16.
| Grid | 7x7 — 49 positions |
| Minimum cluster | 5 matching symbols |
| Connection | Horizontal and vertical only |
| Pay bands | 5, 8, 10, 12, 16, 32+ |
| Top payout | Trophy, 32+ symbols — 400x |
Tumbler Cascades
How to Trigger
Automatic after any paying cluster. Nothing to land, nothing to activate.
What Happens
Caleta calls it the Tumbler Feature. The symbols that made up a winning cluster are removed, everything above them drops down and new symbols fall in at the top. If the refilled board contains another cluster of five or more, that pays too and the board tumbles again. The chain only ends when a refill produces nothing connected. Every tumble in the chain is paid at the stake of the spin that started it.
Multipliers
The tumbles themselves carry no multiplier ladder. What they do is feed the Multiplier Score through the Tumble Timer, and push the tumble counter toward the three that sets off Super Tricks.
Variants
The same behaviour runs in the base game and in free spins. What changes in free spins is that the multiplier built along the way no longer resets between rounds.
Strategy
Read what survives a tumble, not the win figure. A board that pays out and still leaves most of its trophies standing is the setup that reaches the higher bands — and it is also the one feeding the tumble counter toward Super Tricks.
| Trigger | Any paying cluster |
| Effect | Winners removed, new symbols drop in |
| Chain ends | When a refill has no cluster of 5+ |
| Feeds | Multiplier Score and the tumble counter |
Multiplier Score
How to Trigger
Built by the Tumble Timer symbol at the end of a tumbling round.
What Happens
The Tumble Timer is a non-paying symbol that carries the Multiplier Score. In the base game it builds within a round. Inside free spins it behaves differently and that difference is the whole feature: the score stays where it is between spins rather than starting over, so value banked on the first spin still applies on the tenth. Caleta also starts the timer already cracked in free spins, so one tumble is enough to reveal the multiplier rather than a full round.
Multipliers
Caleta does not publish the multiplier values the Tumble Timer awards, so no table of them appears here. What is documented is the behaviour: it accumulates, and inside free spins it does not reset between rounds.
Variants
One mechanic, two behaviours — resetting in the base game, persistent through free spins.
Strategy
Front-loaded tumbles are worth more than late ones, and by a wide margin. A heavy chain on the first free spin applies its multiplier to nine more rounds; the same chain on the last spin applies to nothing after it. There is nothing you can press to influence it — but it is the reason a free spins round either goes very well or barely registers.
| Carried by | Tumble Timer symbol |
| Base game | Resets each round |
| Free spins | Carries over between spins |
| In free spins | Timer starts cracked — one tumble reveals it |
| Values | Not published by Caleta |
Super Tricks
How to Trigger
The tumble counter beside the grid reaching three.
What Happens
Super Tricks is a board modifier, not a bonus round — it fires on the grid you are already playing. One of four is applied. Wild Shots converts random symbols into Wilds. Symbols Exchange upgrades low-paying symbols into high-paying ones. Red Cards removes low symbols from the board entirely, which tightens what is left. Big Gloves drops an oversized 3x3 symbol onto the grid, counting as nine cells toward a cluster.
Multipliers
No multiplier of its own. Its value is in what it does to cluster size — a Big Gloves symbol alone covers nine of the cells you need for the 12-symbol band.
Variants
Four modifiers: Wild Shots, Symbols Exchange, Red Cards and Big Gloves. Which one fires is not a choice you make.
Strategy
Red Cards and Symbols Exchange are the ones to hope for on a crowded board, since both work by concentrating what is left rather than adding to it. Big Gloves is the blunt instrument — it is the fastest route from an ordinary board to a high-band cluster.
| Trigger | Tumble counter reaches 3 |
| Wild Shots | Random symbols become Wild |
| Symbols Exchange | Low symbols upgraded to high |
| Red Cards | Low symbols removed from the board |
| Big Gloves | Oversized 3x3 symbol |
Free Spins
How to Trigger
Land five or more trophy scatters anywhere on the 7x7 grid.
What Happens
Five scatters award 10 free spins — and so do six, seven or more. The count is fixed; extra scatters raise what the trigger itself pays rather than extending the feature. Inside, the game plays by the same rules: five-symbol minimum cluster, the same paytable, the same tumbles. The one change is the Multiplier Score, which carries across rounds instead of resetting, plus the Tumble Timer starting cracked so it reveals faster.
Multipliers
No multiplier attached to the feature itself. Everything comes from the Multiplier Score built through tumbles, applied to clusters paid from the standard table.
Variants
One version. Caleta does not document a retrigger, so treat the 10 rounds as all you get.
Strategy
Because the spin count is fixed at 10, the whole feature turns on how early the tumbles come. There is no bankroll trick for that. What you can control is not treating a five-scatter trigger as a bigger prize than a nine-scatter one in terms of rounds — it is not.
| Trigger | 5+ trophy scatters |
| Free spins | 10, regardless of scatter count |
| Cluster minimum | Still 5 — unchanged |
| Multiplier | Carries between spins |
| Retrigger | Not documented |
Bonus Buy
How to Trigger
Purchased from the game menu. One option, no tiers.
What Happens
The buy drops you straight into the same 10 free spins a five-scatter trigger would give you, at the same 93.42% RTP. There is no premium version and no way to buy a bigger scatter count, because a bigger scatter count would not give you more rounds anyway.
Multipliers
The game's own build prices the buy at 83.5x the total bet. Caleta does not publish an average return for it, and no honest one exists to quote — the outcome depends entirely on how the Multiplier Score builds across those ten rounds.
Variants
A single buy tier.
Strategy
A buy at 83.5x on a 93.42% RTP game is an expensive way to reach a feature that lasts ten spins. It is buying the wait, not an edge, and a run of ten flat spins costs you the whole purchase. If you buy, buy once and stop — repeat buying on this RTP is the fastest route to a bad session.
| Cost | 83.5x total bet |
| Awards | 10 free spins |
| RTP inside | 93.42% — same as natural |
| Tiers | One, no premium option |
Buy Feature Options
| Option | Cost | RTP | Risk |
|---|---|---|---|
| Free Spins Buy | 83.5x | 93.42% | High |